๐ Slime Enemy Script
This document provides a detailed guide on the Slime enemy character script written in Godot's GDScript. Learn how to add player-chasing functionality and realistic movement to your game.
๐ Slime Enemy Script
๐ Overview
res://comoon_enemy/slime.tscn
This document explains how to implement a Slime monster that automatically chases the player. The script includes logic for detecting the player, chasing them, and adjusting direction. It serves as a foundation for creating AI-driven enemy character movement in games.
โ๏ธ Properties
- Player chase: A variable that allows the Slime to detect and chase the player.
- Speed: The speed at which the Slime moves.
- Player: The variable representing the player being chased.
๐ Function Descriptions
- _ready(): Sets the default animation when the script is initialized. In this case, it activates the โidleโ animation.
- _physics_process(delta): Called every frame, and if the Slime detects the player, it moves toward them; if not, it stops. Based on the movement direction, it flips the character horizontally to create a natural visual effect.
- _on_detection_area_body_entered(body: Node2D): When the player enters the detection area, the Slime is set to chase that player.
- _on_detection_area_body_exited(body: Node2D): If the player leaves the detection area, the chase is stopped, and the playerโs data is reset.
๐ Code Flow
- Initialization: Sets the animation to โidleโ state.
- Physics Processing: If the player is detected, the Slime moves in their direction, adjusting for horizontal flipping to create mirrored animations.
- Player Detection: The Slime switches to chase mode when the player enters its detection range.
- Detection Exit: The Slime stops chasing when the player leaves the detection range and resets.
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This post is licensed under CC BY 4.0 by the author.