Why I Chose Godot 4 for My Co-op Indie Game
Today marks the beginning of my indie dev journey. As a developer handling UI frameworks and legacy code during the day, I wanted a game engine that is lightweight yet powerful for multiplayer logic.
I chose Godot 4. Its built-in RPC capabilities make it incredibly intuitive to set up a small-scale, peer-to-peer co-op environment without the massive overhead of dedicated servers.
In this devlog, I will document my process of:
- Prototyping a core combat loop.
- Handling inventory synchronization between players.
- Keeping the asset pipeline minimal.
Stay tuned if you are also navigating the world of indie co-op development!